SummaryManning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.Foreword by Jesse Schell, author of The Art of Game DesignPurchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyBuild your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!About the BookUnity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside\nRevised for new best practices, updates, and more!\n2D and 3D games\nCharacters that run, jump, and bump into things\nConnect your games to the internet\n\nAbout the ReaderYou need to know C# or a similar language. No game development knowledge is assumed.About the AuthorJoe Hocking is a software engineer and Unity expert specializing in interactive media development.Table of ContentsPART 1 - First stepsGetting to know Unity \nBuilding a demo that puts you in 3D space \nAdding enemies and projectiles to the 3D game \nDeveloping graphics for your game PART 2 - Getting comfortableBuilding a Memory game using Unity's 2D functionality \nCreating a basic 2D Platformer \nPutting a GUI onto a game \nCreating a third-person 3D game: player movement and animation\nAdding interactive devices and items within the gamePART 3 - Strong finishConnecting your game to the internet \nPlaying audio: sound effects and music \nPutting the parts together into a complete game \nDeploying your game to players' devices \n
authors
Joe Hocking
Additional Info
- Format:
- ISBN: 9781617294969
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