(407) 622-6657

Shipping is just $4.99

Product Image

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)

Author Frank Luna

Format Paperback

Publisher Jones & Bartlett Learning

Category Software and Programming

Out of Stock

Notify Me

We can notify you when we add a copy of this item to our inventory using your account.


Expecting it to be available? We double-check our inventory before displaying available copies to you which sometimes means an "in stock" item will have no copies available for purchase. We are working to improve this part of our online experience.
Presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement elementary 3D techniques, such as defining 3D geometry, lighting, texturing, alpha blending, and stenciling by using shaders and the HLSL. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, character animation, terrain rendering, picking, particle systems, environment mapping, normal mapping, and rendering to textures.

Authors

Frank Luna

Additional Info

  • Publisher: Jones & Bartlett Learning
  • Format: Paperback
  • ISBN: 9781598220162

No copies of this item are currently available.