Maya Techniques | Hyper-Real Creature Creation provides users with an inside look at working with Maya in a production setting. Authored by a team of industry experts it explores the recommended workflows for achieving hyper-realistic results when creating humanoid characters. Based on the creation of a biped beast, this book will provide step-by-step instructions and accompanying theory with each artist covering his area of expertise, specifically modeling, texturing, facial setup, and body setup. The DVD will include instructor-led training movies; models, setups, and scene files to complete all the tutorials in the book; and interviews with the author-artists. Table of Contents: Creature Pre-production Poly Box Modeling Modeling According to Muscle Flow Advanced Poly Tools/Workflow Techniques Corrective Blend Shapes for Rig Skeleton Set-up Squashy Lips Compressible Spine Cluster on the Mesh Fleshy Eyes and Sticky Lips Re-Directing Modeled Shapes into Attribute-Driven Muscle Groups Making Corrective Shapes Using Wrap Deformers Eye-Refraction Tricks Realistic Skin Shading Joint Chain Creation Hierarchies and the Broken Hierarchy Technique Creating Controls for a Humanoid Creature Applying Joint Chains into the Hierarchy Binding the Creature
Authors
Alias Tools
Additional Info
- Release Date: 2006-03-13
- Publisher: Sybex
- Format: Paperback
- ISBN: 9781897177044
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